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        <title>ToolMap Wiki tuto</title>
        <description></description>
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       <dc:date>2026-07-26T02:50:05+02:00</dc:date>
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        <dc:date>2013-09-19T17:19:10+02:00</dc:date>
        <title>tuto:tuto1</title>
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        <description>What is ToolMap?

ToolMap is a cost-free, open-source software dedicated for digitizing data and producing complex multi-layer GIS projects. 

It was developped in response to the need to create projects with:

	*  A faultless and accurate topological structure.
	*  A correct and homogenized semantic attribution.</description>
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        <dc:date>2013-09-30T08:41:49+02:00</dc:date>
        <title>tuto:tuto2</title>
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        <description>The data model is a structure of data composed to represent the reality you want to vectorize. In the data model lay all the information you want to get at the end of your work. It sorts the data of the same nature together in layers. Seeing that fact, the more intricate a project is the more layers you shall have.
Those layers may represent 3 types of geometries:</description>
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        <dc:date>2013-10-01T09:17:33+02:00</dc:date>
        <title>tuto:tuto3</title>
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        <description>The digitizing process goes through the vectorization of the following layers:

	*  Frame (line)
	*  Points (point)
	*  Lines (line)
	*  Labels (point)

Those layers are displayed in bold in the table of content.

Getting ready

Link data

Your project is now opened, but you will need some support themes as reference and base of vectorization.</description>
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        <dc:date>2013-10-01T09:29:02+02:00</dc:date>
        <title>tuto:tuto4</title>
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        <description>After the vectorization phase comes the validation. You don't want to export layers with wrong attributions or topological errors. hopefully there are strong tools to check up your work in ToolMap.

Polygons structure

You have to make sure your borders of polygon delineate correctly all your surfaces. If they don't you will have problems at the export.</description>
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