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The installation of ToolMap is rather simple. First you have to download the windows installer. It can be found on our web site:
http://www.crealp.ch/fr/accueil/thematiques/cartographie/toolmap/telechargement.html.
The setup wizard will then guide you through the installation process.
Once you have activated the next step, the wizard will generate a default destination folder for the installation; you can, of course, change the destination folder.
If you click on the [install] button, the installation will begin. Otherwise you can go back to change settings or simply cancel the operation. If you decided to launch the installation, a progress window will pop up. The installation process should be pretty fast.
Once the installation has been completed you'll have the choice to create a desktop shortcut before closing the setup wizard.
ToolMap can now be launched using either the desktop icon or the menu entry located in Programs → ToolMap2 → ToolMap
ToolMap may also be installed without requiring the user to select options or click next. This mode, also called unattended installation, may be particularly useful for system administrator trying to deploy ToolMap on multiple computers without the hassle to go through all the wizard pages.
The following command line may be used for the silent installation of ToolMap:
InstallToolMap_d967.exe /S /INSTDIR=”C:\Program Files\ToolMap2” /AllUsers
The following command line may be used for uninstalling ToolMap silently:
“C:\Program File\ToolMap2\uninst.exe” /S
Download the ToolMap’s .DMG file from http://www.crealp.ch/fr/toolmap-telechargement.html and then double-click on it. A new Finder window similar to the one illustrated bellow should appear.
Drag the ToolMap icon into the “Applications” folder to install ToolMap. Once ToolMap is installed, you can safely eject it's disk image. Click on the ToolMap disk icon on the Desktop and then press CMD-E.
Delete the .DMG file by dragging it to the trash.
ToolMap is actually only available as Debian (*.DEB) package for Ubuntu. To install ToolMap, you may either run the following command line: sudo dpkg -i toolmap_2.4.1337_amd64.deb or use your favorite package manager
The ToolMap user interface integrates the following elements:
In the menu bar nine menus are available, each of them will lead you to different options:
The toolbar is accessible on top of the application window, right under the menu bar. It allows to quickly access to the different main tools available in ToolMap. Most of the toolbar buttons are grayed out while no project is open.
The table of content shows a list of all the layers loaded in the project. It looks like the following:
The status bar at the bottom of the application window provides additional information like geographical coordinates or the number of features selected.
Keyboard Shortcuts have been set to the most used functions to make the use of Toolmap easier and quicker.
The whole management of the project is made with the menu Project, which includes the following options:
To create a new project, select Project → New Project → Empty…. The dialog box illustrated bellow appears.
The Project Properties tab of the Project Definition window allows to complete some generic project information.
The Spatial Model tab of the Project Definition window lists the layers. Each layer contains objects and may have attributes.
The Thematic layer definition window appears when adding a new layer:
The objects belonging to a layer are defined in the Object kind tab of the Thematic layer Definition window
The attributes management is made from the Attributes tab of the Thematic layer definition window.
It's possible to orientate an object of a layer. However, several constraints have to be considered:
Activation of the orientation
In the Object Attribute tab of the Thematic layer definition window, you have to select the attribute by clicking on it, and then activate the case Orientation Field at the bottom of the window(1)(see also attribute orientation to point for further information).
The option Project → New Project → From template… allows you to create a new project with the same layers/objects/attribute as an existing one. This option will create a new project from an existing template. The creation is made through the two following steps:
There are two possibilities to open an existing project:
The Edit option from the menu Project allows editing the characteristics and components (layers, objects, attributes, settings) of the current project.
The layers and attributes of the project can be modified with the Project Definition…function of the Edit submenu.
The first tab Project Properties of the window allows modifying the properties of the project like the name of author and the eventual comments. (See chap. Generalities)
The second Tab Spatial Model allows modifying the layers (see chap. Spatial model) and the attributes (see chap. Attributes definition).
The objects can be modified with the menu Project→Edit→Objects kind… They are distributed in the three spatial kinds: point, line and polygon.
The attributes can be modified with the option Project→Edit→Object Attribute…
The settings edition is activated with the option Project → Edit → Settings…
The project settings tab of the project settings window allows to manage the export and backup properties
The scale tab of the project settings window allows managing the scales
When working on ToolMap the changes are automatically and constantly saved. Because of that it is safe to create frequent backups of the project. The Backup function from the menu Project allows you to make backups of your current project.
At the creation of a backup, you can write a comment about your save.
The comment will appear in the Manage Backup window.
The Manage Backup window is accessible with the option Manage backup from the menu Project. This window lists all the backups stored in your backup file. The name of the backups is automatically generated following this model: Projectname-YYYY-MM-DD-HHMMSS
You can create templates of your project with the option Save as template… from the menu Project. The creation of a template is made as such:
After saving your template you can enter a comment that will appear if you use the create from template option.
The exportation allows generating layers, which were defined at the spatial model level in order to be used in others programs. The export path and format have to be beforehand defined (see chap. Settings)
The exportation is made with the option Export Layer… from the menu Project. When selecting this option the following window appears:
When Exporting a Polygon Layer, ToolMap automatically create a column “NB_LABELS” in the resulting file. This column is filled for each polygon with the number of labels inside that polygon.
Once the spatial model of a project is set, you can get a PDF layout of it using the Export Model as PDF tool (Project→Export→Export Model as PDF…).
The following window will then open :
Checking the “use very simple decorations” box in the next window will allow you to print a lighter version of the document.
To quit the project, you just have to click on the upper-right icon or select the option Project → Exit.
The data management is made through the Data menu, it contains the following elements:
The Link Data… option from the menu Data allows loading some support themes for the vectorization of the construction layers. Those support themes can be vector data (*.shp) or raster data (*.tif, *.JPG and Esri's binary GRID).
In the opposite of the construction layers, the support themes are not stocked in the project but only referenced.
Some of your files may have rotation information, which is not yet supported by ToolMap. In that case you will see the following message:
This message will pop up every time you make an action regarding the layer (including trivial actions like zoom or pan), so be sure to convert your images into non-rotated rasters. If the rotation is insignificant, you may prefer to simply ignore the message by checking the option Hide warnings for this layer. This option prevent the appearance of the message for the current session, but it will pop again the next time you launch your project.
The Import data… option from the menu Data allows you to import some existing information into your construction layers. You can only import lines or points geometries. The process is made in 3 different steps.
If you choose to add a shapefile the following step comes ahead
If you choose to add a CSV file the following step comes ahead
The CSV files are composed of columns of data separated with commas, you will have to choose wich column you want to assign to the X and Y coordinates
The contextual menus are opened by right-clicking on a layer of the table of contents. They vary according to the selected layer.
The different tools allowing you to explore your project in the visualization window are stored in the View menu, it regroups the following elements:
The symbology windows allow you to manage the style of each layer. You have several options available depending of the layer style. They are accessible by double clicking on the layer name in the table of content or with the option Symbology… of the contextual menu.
The points have an additional option found on the other tab of the window (multiple). Under this tab you are able to attribute two different symbology to your lines. The differentiation of the points is made through the queries.
The symbology is directly connected to the attribution of the point, changing its attributes may instantly change its symbology. This option can be very helpful to highlight specific classes.
The lines have an additional option found on the other tab of the window (multiple). Under this tab you are able to attribute two different symbology to your lines. The differentiation of the lines is made through the queries.
The symbology is directly connected to the attribution of the line, changing its attributes may instantly change its symbology. This option can be very helpful to highlight specific structures.
If your imported polygons have attributes, you can class them to have a multiple symbology. (see also Redactor mode)
The tools allowing you to select features in the visualization window are regrouped in the Selection menu:
Regardless you want to make a simple or a multiple selection, you have to be in edition of the correct construction layer to target an object.
You have two ways to select a unique feature:
The multiple selection is made with the selection tool. You can either click and drag your cursor to select all the features within the rectangle or by selecting single features one by one maintaining the Shift key.
All the edition tools are regrouped in the menu Edition, which contains the following elements:
To edit objects with the different tools in ToolMap you will have to enter the edition mode.
This operation activate the edition menu
The draw tool allows creating new features
The modify option allows modifying features.
The draw Bezier tool allows building Bezier curves. For each section of Bezier you’ll have to click four time(see below).
While drawing your Bezier curves, you can modify them using the option Modify Bezier. This option allows you to move your starting/arriving points also the orientation and intensity of the way.
In the Bezier settings you can manage the parameters of the Bezier. You have access to two styles of parameters:
The Preview option displays how the line will be created regarding the parameters. It is only available while drawing a Bezier.
While drawing a line or a Bezier, this tool allows you to remove your last vertices. This tool works only during the vectorization process. This tool will not remove vertices from a validated line.
Allows modifying the geographical coordinates of the vertices.
This tool allows you to insert vertices on a selected line. To do so activate the tool with the option insert vertex in the edition menu or with the I shortcut and simply click on your selected line where you want an additional vertex.
The Delete vertex tool allows you to delete any vertices on a selected line. To do so simply activate the tool selecting the option delete vertex in the Edition menu or with the C shortcut and aim for an unwanted vertex, it will be obliterated.
The Move shared Node allows to move a vertex which is assigned to more than one line. The point is to move a vertex by keeping the boundaries of every lines related to it. This tool is activated using the menu Edition→Move shared node(Ctrl+T) or using the corresponding button in the toolbar.
allows deleting the selected features
In the case of a multiple selection, a window appears asking a confirmation of the suppression.
The cut lines option allows cutting lines. The cut can only be done on a vertex.
The two lines will then have the attributes of the original line.
Allows merging the selected lines. The selected lines have to be adjacent, the lines must have a begin/end vertex in common.
Allows creating intersections between lines which cross themselves. All the segments created will keep their previous attributes
The Flip line option allows to reverse the polarity of the selected line. To check the polarity of the line you have to either open the vertex editor (see Edit vertex) and check the coordinates of the first vertex or use the Oriented line symbology. The tool can be used on multiple lines at once.
The snapping tools are accessible via the menu Edition → Snapping
During the vectorization of a point or line feature, the snapping function allows to hang on the nodes of an existing feature. The snapping can be done on the features of the active layer (i.e. current edition) and/or on features belonging to other layers (construction layers and vectorial support themes)
The snapping panel (Ctrl+G) is defined by the following elements:
Using the option Show snapping radius on map (Ctrl+Alt+G); you will display a circle in the top left corner of the visualization window representing the snapping tolerence.
The options Add layer… and Remove layer… are both accessible in the menu Edition → Snapping or with the contextual menu of the snapping panel.
The attribution function allows assigning descriptive properties to the selected feature or group of features. The descriptive properties of an object are defined by the following elements:
The access to the attribution functions is made with the menu Attribution
This level of attribution is made with the object kind panel. This panel can be activated with the object kind… option of the Attribution menu or by clicking on the Object Kind button in the toolbar.
Object kind attribution scheme
Some layers have linked attributes, which describe the related objects. The attributes can be assigned with the Object attribute (single feature) window. This window can only be displayed when selecting an unique object. It is available through the Object Attribute (single feature)… option of the Attribution menu or by clicking on the Object Attribute button in the toolbar.
The Object attribute(multiple features)… option from the menu Attribution allows you to assign a same attribute to all the selected features having the same object kind:
The object Kind Panel from the menu Attribution allows you to activate three options if checked:
In the case where the object can be oriented, you can give a feature an orientation. You have two ways to do it:
Once you have release the click, the value of the orientation indicator is attributed to the feature.
The Shortcut… option of the attribution menu allows to assign shortcuts to facilitate the attribution.
The shortcuts edition window looks like the following:
At the attribution with a shortcut, you have a message in the status bar that confirms the attribution.
The validation allows verifying the geometrical and semantic meaning of the objects. It is done with the menu Validation:
The semantic validation of your data is made with the use of queries. The queries are available in the Queries panel. You can activate it by clicking on the Queries Panel option in the Validation menu.
There is basically two types of queries; the attribution and the geometry based queries:
The Validation menu includes the option Dangling Nodes… which allows to highlight the geometrical errors of the lines related to polygonal layers. The problematic nodes are identified with a red and white circle. The geometrical validation tool window looks like the following:
There is basically two types of errors:
The polygon is not closed. This is mainly due to a bad snapping. Make sure to use the snapping panel efficiently.
The nodes are correctly snapped but the segment between the highlighted nodes is badly attributed, it shall have the same object kind as the orange lines.
This is actually a semantic error, but sometimes you can miss it with the queries because of very small lines.
The redactor mode allows you to export your layers and reimport them into ToolMap so you can check the consistency of your data. The process is made with the Export Layer… option from the Project menu.
The reimported layers will appear in the table of content as support layers. Like other layers you can access to the symbology window with the contextual menu. This window allows you to classify the different objects in your layers.
By double-clicking on a class you can edit its own symbology.
Several options can be changed:
Those layers can then be displayed like any other support themes.
The redactor mode is very usefull to sort out the labelization errors. The classification with the number of labels lying in each polygon grant you an easy view of the missing or excess labels.
In ToolMap you have several windows providing you some extra tools or informations. They are described below.
The Preferences window is accessible through the menu window → preferences. It contains some basic settings accessible at any time. (even if no project is opened).
On the second tab of the window, there are the options related to the connection. If you have an access to internet ToolMap will automatically check for new updates.
The information window is accessible with the menu window → information window. It displays informations about selected features or layer.
Right-clicking on a feature ID gives you can access to a contextual menu with the following operations:
The Layer tab of the Information window displays all the informations on the selected layer.
You can access ToolMap's different layouts using the Layout option of the Window menu. These allows you to use three different kinds of windows disposition:
You can freely close any of the tabs you wish using the corresponding menu or reorganize your tabs by clicking and dropping them where you want them to be. ToolMap will then remember your new custom layout and display it when you launch it.
You can switch back to one of the three base layouts anytime by simply selecting them again in the Window menu.
The statistics window is accessible with the option Statistics… of the menu Tools. It allows you when launched to count some of your editing activities.
This part of the wiki is dedicated to help you beginning with ToolMap. By following this tutorial you should be able to:
On the following pages you will have the opportunity to follow the creation of a project. You can have access to the exact same data wish you to work while reading.
Those data are accessible here : Tutorial data
The compressed folder is constitued such as this:
ToolMap is a cost-free, open-source software dedicated for digitizing data and producing complex multi-layer GIS projects.
It was developped in response to the need to create projects with:
ToolMap perform its duty based on two basic and undissociable principles:
The data model is a structure of data composed to represent the reality you want to vectorize. In the data model lay all the information you want to get at the end of your work. It sorts the data of the same nature together in layers. Seeing that fact, the more intricate a project is the more layers you shall have. Those layers may represent 3 types of geometries:
In the subsequent case you will follow the realization of a new project. It is the hazard study of an area. The goal is to digitize the data properly. After analyzing them thoughtfully you can divide them in 3 different layers:
Those are the information you choose to vectorize. To do that you will need a different layer for each map; meanig two polygonal layers and a line layer. Each color of the polygonal layers represent a different object. Each object can then have individual properties. Those properties are described by the attributes. For exemple a medium hazard (object) can stem from an innondation or a Debris flow event (attributes).
All the objects can then be illustrated the following way:
Every layer is built to satisfy the necessities of the project. It means that to work with ToolMap efficiently you have to previously analyze your data to define what your final objective is so you can easily generate your data model.
Once your data model is defined, meaning it describes adequatly all the data you want to digitize, you will have to implement it into a ToolMap project. Launch ToolMap for getting started.
First of all you need to create a new empty project.
Project → New project → Empty...
After clicking on the [Create new project] button the Project definition window pops up. On the Project properties tab set the name of the author and some comments if wanted.
The spatial model tab allows you to implement your data model. It lists all the layers defined in your project. At this particular moment it is empty, but you will fulfill it with the layers you imagined as your data model.
Click now on the [+] button to add your first layer…
The Thematic layer definition window pops up. You will have several operations to do:
The objects are listed on the first tab of the window. Click on the [+] to create a new object. Set a code and a name for every object.
The attributes are listed on the second tab of the window. Click on the [+] button to create a new attribute. Every attribute is defined by a name and a type. In this case we have 3 different types:
Once you computed every information click on [Ok] to validate your layer and go back to the Project definition window. Create, following the same process, every other layers needed.
After your data model is fully implemented. Finish the creation of your project by clicking on the [Save] button.
At any time (after the creation) you can export the model of your project as a pdf file.
Project → Export Model as PDF...
The Export data model layout window allows you to choose between some display options, let the default display for the time being. Finalize the export by choosing a path to save the pdf file. If you followed rigorously the tutorial you should have something like:
The digitizing process goes through the vectorization of the following layers:
Those layers are displayed in bold in the table of content.
Your project is now opened, but you will need some support themes as reference and base of vectorization.
Data → Link data... (Ctrl+O)
Navigate to ToolMap → 02 - data, select all the files and click on [Open]. The linked files now appear in the table of content.
The snapping option allows you to be certain two vertices are indeed at the exact same location.
Edition → Snapping → Snapping panel... (Ctrl+G)
By right-clicking on the panel display the contextual menu allowing you to add a new layer to be considered for the snapping. Display the layers Lines and Frame
Set the tolerance to 6 (depending your preferences and at which scale you are working you may want to increase/decrease this value).
Now that the snapping is set, define the area of study by drawing the frame.
Right-click on Frame → Edit layer
The layer is now underlined in the table of content meaning it is in edition. By selecting the draw tool start vectorizing the frame.
Edition → Draw feature (D)
Draw the frame by creating vertices all around the desired zone. Once at the end, put your last vertex a bit on the side and validate the frame with the [Enter] or [Tab] key. The vectorized line may not be very visible, to solve this little issue change the symbology of the frame.
Right-click on frame → Symbology
Change the color for orange (or any visible color) and set the width to 3.
You now have to close properly your frame:
Edition → Modify feature (M)
Click on the last vertex and drag it near the first vertex, if the snapping is set correctly it shall be attracted to it ensuring the geometrical validity (vertex displayed in green if it is the case). Finish the modification by clicking on the [Enter] key.
There are some few things to set before truly starting to vectorize the lines:
The line creation is a 3 steps process:
Remember that every segment of line can be attributed differently depending upon the other levels of information. So every time you encounter an intersection you will have to undergo the 3 steps process.
Like we did for the frame, we have to enter the edition mode on the Lines layer this time.
Right-click on Lines → Edit layer
1. Edition → Draw feature (D)
Draw your first line until you find an intersection. Validate it by clicking on the [Enter] key. For the lines starting/ending at the frame don't be afraid to draw them out of it. They will be cut on the export anyway.
The created line is automatically selected after validation. By default the selected lines appear in red, all their vertices are also visible. When editing the Lines layer the line objects are automatically displayed in the Object kind panel.
2. Check Border of Intensity_map → press [Add] button
3. Attribution → Object attribute (single feature)... (Ctrl+A)
Nothing happens, your object “Border of Intensity_map” is a line delineating a polygon. It has consequently no attributes.
The 3 steps process is now finished, reiterate it for the rest of the lines. The frame act as a border of polygons, so don't bother vectorizing lines on it to close your polygons. Finally your project should start to look like the following:
At this stage the lines delineating the borders of the polygons of the intensity_map layer are drawn. But they are actually only empty surfaces. To give them their descriptive object and attributes you have to edit the labels. The process is similar to the lines but somehow more simple.
Right-click on Labels → Symbology…
Set the color a nice light blue and the radius at 8
Right-click on Labels → Edit layer
The labels don't have any topological meaning. It is why the exact location of your labels is not important. The relevant thing is to have one label laying within the borders of every polygonal surface you want to digitize.
1. Edition → Draw feature (D)
As the labels are point type geometries it is quiet easy to draw them. Click on the wanted location and the label is already created. There is no need to press a finalizing key like for the lines. Once it is created it is automatically selected and ready to be attributed.
2. Check appropriate object → [Add]
3. Attribution → Object attribute (single feature)… (Ctrl+A)
The Object attribute (single feature) window pops up. Set process to innondation, recurrence_age to 300 and you have the liberty to write a comment if you desire.
Reiterate the process as many time as needed to put one label in every surface appearing on your Intensity_map. You should slowly get to a map such as this one:
Until now you went through the vectorization of one support theme but there is still plenty information to digitize. Change the display of the support themes. move from Intensity_map to Hazard_map.
As you can see on the picture above, a lot of structures are actually redundancies of what you already vectorized. The lines consistent with the new support theme have to be attributed as part of this layer.
Right-click on Lines → Edit layer
Edition → Select feature (V) → [Add] new attribution
Once you have attributed the existing lines, you have to draw and attribute the rest of them. On this map there are new intersections. For that purpose create them by cutting the existing lines. The tool cut line allows you to cut a line on an existing vertex. The cutted line will be divided at the location of the vertex. If there isn't a vertex at the desired location, you can easily add one with the insert vertex tool.
Optional: Select a line → Edition → Insert vertex (I)
Select a line → Edition → Cut line (Ctrl+X)
When you are finished with the vectorization/attribution of the lines, reiterate the operations of the chapter ”Drawing the labels”. At the end you shall have something looking like this:
There is still the last layer to vectorize and attribute, the instability structures. As it is a line layer you just have to follow the process of the chapter ”Drawing the lines”.
Hint: No vectorization should be required ;)
In this exemple each support theme represent a different layer. It is however possible to have more complex maps with more information on it. The processes remain the same you just have to mix them.
After the vectorization phase comes the validation. You don't want to export layers with wrong attributions or topological errors. hopefully there are strong tools to check up your work in ToolMap.
You have to make sure your borders of polygon delineate correctly all your surfaces. If they don't you will have problems at the export.
Validation → Dangling nodes → Intensity_map
If the tool finds dangling nodes it means that at least one surface is badly closed. If it is the case, correct your error either by snapping the lines properly or attributing them adequately.
Reiterate this operation for the Hazard_map layer as well.
Sadly ToolMap can't yet prevent the human factor. So if you misattributed a feature, it won't be automatically corrected. To identify those mistakes use the queries. Using the query wizard create a query for every object.
Validation → New query...
The queries can be used to apply a different symbology on two groups of features. Use this option to sort your data and eventually discover mistakes.
right-click on a query → Use Query for symbology
or
right-click on current layer → Symbology… → Multiple symbology
Map with highlighted features of the Intensity_map layer
At this stage the only thing left to do is to export your layers. You will need to define the export path of your project for that.
Project → Edit → Settings... → Export path
Set the export path, you can use the folder “03 - Export”. You are now ready to export your layers.
Project → Export layer... (Ctrl+Alt+E) → [All] → [Ok]
You can now use your shapefiles in other softwares. See below the attribute table of my Hazard_map shapefile in Qgis for exemple:
Thank you for following this tutorial, we hope it provided you the help you needed to start with ToolMap. Find out more advanced tips on the vectorization, attribution and validation process further in this Wiki.
Welcome to this part of the wiki. Before going further be aware that the following topics may require a good understanding/ knowledge of ToolMap but can eventually help you use it with more ease.
The strategies described are not by any means mandatory to use. They are just some observations made on a frequent use of the software. They browse the three main domains of ToolMap:
While looking through the following pages, you may reach to the conclusion that most of those tips are interlocked. This is due to the fact that the vectorization, attribution and even the verification are finally all part of the same edition process. Prompted by this knowledge, the ultimate handling of ToolMap would be to conjugate the different stages of the creation into one unique fluid motion.
Obviously this “motion” will variate on a case-by-case basis according the structure of the project and your preferences. In the end, the main objective would be for you to develop your own working process which fits you the best.
This topic relate all the strategies concerning the vectorization.
If you want your final results to be consistent you should allways draw your lines at the same scale. In addition, to get smooth results your drawing scale shall be at least 10 time bigger as the original map. By doing so you will see nice and round lines instead of sharp edged segmented ones.
exemple: for a 1:10'000 map digitize your lines at a 1:1'000 scale
When having a enormous project, the number of intersections increase fearsomely. It would be better to have a way to draw them properly without worries. For that purpose the tool Create intersection is really handy.
Start with the drawing of the biggest structures and vectorize them without interruption. By proceding like that you insure the clearness of those lines. I would either recommand to directly attribute those lines.
As you can see on the picture above, there is a lot of intersections totally ignored. Now draw the smaller features the same way you would do near the frame (i.e. wider than needed) and directly attribute them. Then:
⇒ Ctrl+I: It automatically creates the intersections and cut the lines.
⇒ Shift + select: Unselect the part you want to keep.
Now your selection is composed only by two superfluous lines you can delete.
As a result you have:
This topic relate all the strategies concerning the attribution issues.
This change of approach makes the use of the shortcuts much more versatile. Previously you had to anticipate the features with multiple objects to create the appropriate shortcuts. While now, the shortcuts will only add their object(s) to the selected feature(s) giving you a greater liberty of use. They can also be used in series, if you hit three different shortcuts on the same selection it will recieve all the attributes defines by the shortcuts.
How and how much shortcuts you create shall be really dependent of your vectorization style, but it is hardly a lost of time to create a few on the most current objects.
In the case you have a large quantity of small features which have attributes, it can be humdrum to do it one after the other. To prevent such boring work, you can select all the features with the same characteristics to attribute them at the same time using the option Object attribute (multiple feature)... (Ctrl+Alt+A).
You could differenciate two possible cases where this option could become very profitable:
Some raster files have associated rotation information. This indicates that an appropriated rotation should be applied for the raster to be correctly displayed. ToolMap display a Warning when such files are encountered because displaying those files with rotations isn’t supported yet.
To still use those images we need to convert them into non-rotated raster. Following method may be used for that purpose:
The new raster is now correct and didn’t contain anymore rotation information
Since ArcGIS 9.2 no more word files (tfw) are written and the georeferencing information is now stored in a aux.xml file(see ESRI help: http://tinyurl.com/68ykjqu). It is however possible to manually create such word file using “Export Raster Word File” tool from the ArcToolBox