Installation
Windows
The installation of ToolMap is rather simple. First you have to download the windows installer. It can be found on our web site:
http://www.crealp.ch/fr/accueil/thematiques/cartographie/toolmap/telechargement.html.
The setup wizard will then guide you through the installation process.
Once you have activated the next step, the wizard will generate a default destination folder for the installation; you can, of course, change the destination folder.
If you click on the [install] button, the installation will begin. Otherwise you can go back to change settings or simply cancel the operation. If you decided to launch the installation, a progress window will pop up. The installation process should be pretty fast.
Once the installation has been completed you'll have the choice to create a desktop shortcut before closing the setup wizard.
ToolMap can now be launched using either the desktop icon or the menu entry located in Programs → ToolMap2 → ToolMap
Silent Installation
ToolMap may also be installed without requiring the user to select options or click next. This mode, also called unattended installation, may be particularly useful for system administrator trying to deploy ToolMap on multiple computers without the hassle to go through all the wizard pages.
Installing
The following command line may be used for the silent installation of ToolMap:
InstallToolMap_d967.exe /S /INSTDIR=”C:\Program Files\ToolMap2” /AllUsers
Uninstalling
The following command line may be used for uninstalling ToolMap silently:
“C:\Program File\ToolMap2\uninst.exe” /S
Mac OSX
Download the ToolMap’s .DMG file from http://www.crealp.ch/fr/toolmap-telechargement.html and then double-click on it. A new Finder window similar to the one illustrated bellow should appear.
Drag the ToolMap icon into the “Applications” folder to install ToolMap. Once ToolMap is installed, you can safely eject it's disk image. Click on the ToolMap disk icon on the Desktop and then press CMD-E.
Delete the .DMG file by dragging it to the trash.
Linux
ToolMap is actually only available as Debian (*.DEB) package for Ubuntu. To install ToolMap, you may either run the following command line: sudo dpkg -i toolmap_2.4.1337_amd64.deb or use your favorite package manager
User Interface Overview
The ToolMap user interface integrates the following elements:
Menu bar
Toolbar
Table of content
Visualization and editing window
Status bar
In the menu bar nine menus are available, each of them will lead you to different options:
Project: This menu contains all options related to the project management.
Data: This menu allows the user to add or import support data into the project.
View: The view menu contains all options for navigating and zooming into the displayed data.
Selection: This menu contains tools for managing the selection.
Edition: All tools related to the editing process are located into this menu.
Attribution: This menu contains the tools used when attributing datas.
Validation: This menu contains the tools used to check the objects and layers before exportation as well as the Statistics… tool.
Window: windows management and other functionalities.
Help: The Help Menu provides various help functions as well as options for reporting a bug.
The toolbar is accessible on top of the application window, right under the menu bar. It allows to quickly access to the different main tools available in ToolMap. Most of the toolbar buttons are grayed out while no project is open.

Select one or several geometrical objects

Zoom to the maximum extent of all visible layers

Zoom in or out into the visualization window

Pan the view in any direction

Go back to the previous zoom extent

Draw a new object

Modify an existing object

Modify shared node

Display the Object kind panel

Display the Object attribute window

Display the identification window
Scale

Drop-down menu of available scales. User defined scale can be set using the Project → Edit → Settings menu
Table of Content
The table of content shows a list of all the layers loaded in the project. It looks like the following:
Construction layers, they are automatically generated at the creation of the project and can be edited. They are displayed using a bold font.
Support Themes, they cannot be edited.
Status bar
The status bar at the bottom of the application window provides additional information like geographical coordinates or the number of features selected.
Keyboard shortcuts
Keyboard Shortcuts have been set to the most used functions to make the use of Toolmap easier and quicker.
Under Mac OSX, Ctrl is replaced by the standard CMD(⌘) button.
Project management
Ctrl+N: Create a new empty project
Ctrl+Alt+N: Create a new project based on a template
Ctrl+Alt+O: Open an existing project
Ctrl+S: Backup the project
Ctrl+Alt+S: Save the project as a template
Ctrl+Alt+E: Open the export layer window
Ctrl+O: Link data
Ctrl+W: Unlink data
D: Draw a feature
M: Modify a feature
P: Draw a Bezier
A: Modify a Bezier
Ctrl+Z: Remove the last vertex
Ctrl+V: Display the vertex positions window
I: Insert vertex
C: Delete vertex
Ctrl+T: Move a shared Node
DEL: Delete the selected objects
Ctrl+X: Activate the line cutter tool
Ctrl+F: Merge the selected lines
Ctrl+I: Create intersections
Ctrl+Alt+F: Flip the selected line (change the orientation)
Ctrl+G: Display the snapping panel
Ctrl+Alt+G: Display snapping radius
V: Selection tool
Ctrl+D: Clear Selection
Ctrl+A: Display the Object attribute window
Ctrl+Alt+A: Display the Object attribute window (batch)
Ctrl+Y: Set Orientation tool
Others
Ctrl+L: Display the log window
Ctrl+Alt+R: Run the selected query
Ctrl+Alt+I: Display the information Window
Project Management
The whole management of the project is made with the menu Project, which includes the following options:
New Project: create a new project
Open…: open an existing project
Recent: open a recently used project
Backup: create a backup of the project
Manage backup: open the backup management window
Save as Template: save your project as a template
Export Layer…: export a layer or the project as shapefile
Export Model as PDF…: export your data model as PDF
Edit: edit the project
Exit: quit ToolMap
New project
To create a new project, select Project → New Project → Empty…. The dialog box illustrated bellow appears.
Project Path
Project name
Units (meters, Kilometers, Lat/Long). Actually this option isn't enabled and projects are always using meters as their units
Projection system (no projection, Swiss projection). Actually this option isn't enabled and only “no projection” is supported.
Create a new empty project and activate the next step
Cancel the creation of the project
ToolMap will not run correctly if the project isn't stored on a local disk
Generalities
The Project Properties tab of the Project Definition window allows to complete some generic project information.
Define the author of the project
Comments about the project
Saves the properties modifications of the project (this button is enabled only when at least one layer is created)
Cancel the properties modifications of the project
Spatial model
The Spatial Model tab of the Project Definition window lists the layers. Each layer contains objects and may have attributes.
List of layers defining the spatial model, several operations can be realized in this list:
Editing the characteristics of a layer by double-clicking on it
Sorting layers by clicking on the list header
Reorganizing layers order with a contextual menu
Layers management controls
Number of layers
Number of selected layers
Save the project modifications (this button activate only when at least one layer is created)
Close the window without saving the modifications.
Layers Definition
The Thematic layer definition window appears when adding a new layer:
Layers name. This name is used as the output file name when exporting the layer.
Spatial layer type (line, point, polygon)
Name of the polygon contour. This field is only displayed for polygon layers
The polygons in ToolMap are built with lines while the object kind is stored into a label. At the creation of the project the line related to the layer is automatically generated, but you will have to create it yourself if adding a new polygon layer on an existing project
Object kind definition
The objects belonging to a layer are defined in the Object kind tab of the Thematic layer Definition window
List of defined objects. Following operations can be realized in the list:
Sorting objects by clicking on the list header
Editing the objects characteristics by double-clicking on an object
Reorganizing objects order with a contextual menu
Objects management controls
Save or cancel the object modifications
Attributes definition
The attributes management is made from the Attributes tab of the Thematic layer definition window.
List of defined attributes
Following operations can be realized in the list:
Sort attributes in alphabetical order by clicking on the Name or Type header
Edit an attribute characteristic by double-clicking on it
Reorganize the list of attributes with the contextual menu by right-clicking
Attributes management controls
Save or cancel the attributes modifications. An attribute is defined by:
A name: the name cannot contain spaces or reserved words (
annexe)
A type of data:
Text
Integer
Float
Date
Enumeration
Attribute creation
Attribute name
Attribute type
Attribute options: each type has different options, in this case the enumeration type. Following operations can be realized in the list:
Sort the values of the list by alphabetical order by clicking on the Code or Description header
Edit values characteristics of the list by double-clicking on it
Reorganize the list of values with the contextual menu by right-clicking
Enumeration management controls
[+]: add a new value
[-]: delete one or several pre selected values. The suppression can also be made with the DELETE or BACKSPACE keys.
[Import]: import lists of values, two types of format can be imported:
[Export]: export the list of values in TXT files
Save or cancel the list of values modifications.
Orientation of a point type object
It's possible to orientate an object of a layer. However, several constraints have to be considered:
The spatial type of the layer has to be a Point type
The data attribute type has to be a Float or an Integer type
Only one attribute per Layer can be oriented.
Activation of the orientation
In the Object Attribute tab of the Thematic layer definition window, you have to select the attribute by clicking on it, and then activate the case Orientation Field at the bottom of the window(1)(see also attribute orientation to point for further information).
Create from template
The option Project → New Project → From template… allows you to create a new project with the same layers/objects/attribute as an existing one. This option will create a new project from an existing template. The creation is made through the two following steps:
existing template path
Template information
Directory for the new project
Name of the new Project
Creation controls:
Back: Return to the previous window (choose another template)
Finish: Create the new project with the current settings
Cancel: Cancel the creation of the new project
Open a project
There are two possibilities to open an existing project:
Special cases
The project do no more exists, it was whether deleted or moved.

The folder you selected is not a ToolMap file

The project was made on an older version of ToolMap and need to be upgraded

The backup and convert option generates a backup of your project in the old version of ToolMap and upgrade the current project
The convert only option simply converts the version of your project. Be aware that your project will no more be readable by older version of ToolMap.
-
Edit a Project
The Edit option from the menu Project allows editing the characteristics and components (layers, objects, attributes, settings) of the current project.
Edit the project properties
The layers and attributes of the project can be modified with the Project Definition…function of the Edit submenu.
The first tab Project Properties of the window allows modifying the properties of the project like the name of author and the eventual comments. (See chap. Generalities)
The second Tab Spatial Model allows modifying the layers (see chap. Spatial model) and the attributes (see chap. Attributes definition).
Edit objects
The objects can be modified with the menu Project→Edit→Objects kind… They are distributed in the three spatial kinds: point, line and polygon.
List of objects defined by spatial type. Following operations can be realized in the list:
Sort objects by alphabetical order by clicking on the Code, Description, Layer or Frequency header.
Edit the objects characteristics by double-clicking on it.
Reorganize the list of objects with the contextual menu by right-clicking.
Objects kind management controls
[+]: add an object
[-]: remove the selected object
[import]: import an object
[export]: export the selected object
Save or cancel the objects modifications
Number of objects in the selected spatial type
Number of selected objects
Edit attributes
The attributes can be modified with the option Project→Edit→Object Attribute…
List of available layers, you can modify them by double-clicking on it
Objects management controls
[Update]: update the project saving the modifications
[Cancel]: Cancel the modifications
Number of available Layers
Settings
The settings edition is activated with the option Project → Edit → Settings…
Project Settings
The project settings tab of the project settings window allows to manage the export and backup properties
Export data type (Shapefile, Graphics (EPS))
Export file path
Backup file directory
Scale
The scale tab of the project settings window allows managing the scales
List of defined scales. Following operations can be realized in the list:
Scales management
[+]: Add a new scale
[-]: Delete one or several preselected scales. The suppression can also be made with the [Delete] or [Backspace] keys
Management options of the scales list. The list can be ordered with the options of the order drop-down menu
Save or cancel the settings modifications
Save and restore a project
Backup
When working on ToolMap the changes are automatically and constantly saved. Because of that it is safe to create frequent backups of the project. The Backup function from the menu Project allows you to make backups of your current project.
At the creation of a backup, you can write a comment about your save.

The comment will appear in the Manage Backup window.
The Manage Backup window is accessible with the option Manage backup from the menu Project. This window lists all the backups stored in your backup file. The name of the backups is automatically generated following this model: Projectname-YYYY-MM-DD-HHMMSS
List of the backups with their characteristics and comment. The list can be ordred by each of the characteristics
Backups management controls
The Backup path (beforehand defined in the
Settings)
Template
You can create templates of your project with the option Save as template… from the menu Project. The creation of a template is made as such:
Path where the template will be stored
Name of the template and the format
Save the template or cancel the operation
After saving your template you can enter a comment that will appear if you use the create from template option.
Comment on the template
Export a project
Export Layers
The exportation allows generating layers, which were defined at the spatial model level in order to be used in others programs. The export path and format have to be beforehand defined (see chap. Settings)
The exportation is made with the option Export Layer… from the menu Project. When selecting this option the following window appears:
List of the layers defined in your data model
Layers selection controls
All: select all the layers
None: remove all the selected layers
Invert: invert your current selection
Export or cancel the exportation
When Exporting a Polygon Layer, ToolMap automatically create a column “NB_LABELS” in the resulting file. This column is filled for each polygon with the number of labels inside that polygon.
Export Model as PDF
Once the spatial model of a project is set, you can get a PDF layout of it using the Export Model as PDF tool (Project→Export→Export Model as PDF…).
The following window will then open :
Choose to either print your data model on a single page or with one layer only per page. The later allows you to choose between several paper sizes (from A0 to A4) and orientation (Portrait or Landscape).
Choose the layout of your data. The upper option will display Object Attributes below the Objects Kinds, the lower option will display them next to each other.
Checking the “use very simple decorations” box in the next window will allow you to print a lighter version of the document.
Close the Project
To quit the project, you just have to click on the upper-right icon or select the option Project → Exit.
Spatial Data management
The data management is made through the Data menu, it contains the following elements:
Link data… (Ctrl+O): reference a support layer which will be displayed in your project
Unlink data… (Ctrl+W): unlink a layer
Import data: import data into one of your construction theme
Link data
The Link Data… option from the menu Data allows loading some support themes for the vectorization of the construction layers. Those support themes can be vector data (*.shp) or raster data (*.tif, *.JPG and Esri's binary GRID).
In the opposite of the construction layers, the support themes are not stocked in the project but only referenced.
Rotation
Some of your files may have rotation information, which is not yet supported by ToolMap. In that case you will see the following message:
rotation information
display option
This message will pop up every time you make an action regarding the layer (including trivial actions like zoom or pan), so be sure to convert your images into non-rotated rasters. If the rotation is insignificant, you may prefer to simply ignore the message by checking the option Hide warnings for this layer. This option prevent the appearance of the message for the current session, but it will pop again the next time you launch your project.
Import data
The Import data… option from the menu Data allows you to import some existing information into your construction layers. You can only import lines or points geometries. The process is made in 3 different steps.
Step1
the Import data… option allows two types of data, choose the one you want to import
Go to the next step of the import or cancel the operation
Step2
If you choose to add a shapefile the following step comes ahead
Directory path of the shapefile
data information of the shapefile
-
If you choose to add a CSV file the following step comes ahead
Directory path of the CSV file
Information on the CSV file
allow to go back or to continue to step 2.2
Step2.2
The CSV files are composed of columns of data separated with commas, you will have to choose wich column you want to assign to the X and Y coordinates
List of the columns which can be assigned as X or Y coordinates
allows to go back or to continue to
step 3
Step3
List of layers within the data will be imported (with the shapefile import the choice is restricted to the geometrical type of the data)
import the data or cancel the operation
Table of contents options

: Activate the display of the layer

: Deactivate the display of the layer
Edition mode activated: the layer is underlined
The contextual menus are opened by right-clicking on a layer of the table of contents. They vary according to the selected layer.

Visualization
The different tools allowing you to explore your project in the visualization window are stored in the View menu, it regroups the following elements:
Previous zoom (<): go back to the previous displayed scale, available only if you have once changed the scale
Zoom by rectangle (Z): This tool uses a click-release action, click on the left button of the mouse and drag it, it makes a rectangular ghost. The zoom factor is inversely proportional to the size of the rectangle. The type of zoom is determined by the direction of the drag:
Left to right: zoom in
Right to left: zoom out
Pan (H): Move the map with a drag and drop action
Zoom to full extend (Ctrl+0): Adjust the scale to display all the activated layers
Zoom to frame (Ctrl+1): Adjust the scale to display the frame.
zoom to layer (Ctrl+2): Adjust the scale to display the whole selected layer
Refresh (Ctrl+R): Refresh the screen
Symbology
The symbology windows allow you to manage the style of each layer. You have several options available depending of the layer style. They are accessible by double clicking on the layer name in the table of content or with the option Symbology… of the contextual menu.
Points
Points style management: you can change the color and the radius of the points
Transparency management
Apply or cancel the modifications
The points have an additional option found on the other tab of the window (multiple). Under this tab you are able to attribute two different symbology to your lines. The differentiation of the points is made through the queries.
Query selected for the differentiation
symbology management of the two classes
transparency management
The symbology is directly connected to the attribution of the point, changing its attributes may instantly change its symbology. This option can be very helpful to highlight specific classes.
Lines
Lines style management, you can change the color the width and the symbol of the lines. There are six choices of shape. Choices are:
Solid line
Dotted line
Dashed line
Dot-dashed line
Transparant line: The Transparent line option may be used to hide the lines.
Oriented line: The Oriented line option display a double line: solid and dotted side by side. This option can be used to check for consistency when some lines have to be drawn in a certain direction.
Transparency management
Apply or cancel the modifications
The lines have an additional option found on the other tab of the window (multiple). Under this tab you are able to attribute two different symbology to your lines. The differentiation of the lines is made through the queries.
Query selected for the differenciation
symbology management of the two classes
transparency management
The symbology is directly connected to the attribution of the line, changing its attributes may instantly change its symbology. This option can be very helpful to highlight specific structures.
Polygons
Polygons style management: you can change the border width and color as the fill color and style. Following styles are available:
Solid fill
Backward Diagonal hatch
Forward Diagonal hatch
Cross hatch
Vertical hatch
No Fill
Transparency management
Apply or cancel the modifications
If your imported polygons have attributes, you can class them to have a multiple symbology. (see also Redactor mode)
List of attribute header
List of the different attributes related to the header
Symbology controls:
Classify: Generate the classes depending of your choice in (1)
Add: Add a new class, you will have to write the query yourself
Remove: Remove the selected class
Remove all: Remove all the classes
Validate or cancel the changes
Images
Transparency management
Apply or cancel the modifications
Features Selection
The tools allowing you to select features in the visualization window are regrouped in the Selection menu:
Select (V): select one or more object in the current layer in edition
Select by Feature ID…: select an object with its ID
Clear Selection (Ctrl+D): clear the current selection
Invert Selection: unselect the current selection and select all non selected objects
Single Selection
Regardless you want to make a simple or a multiple selection, you have to be in edition of the correct construction layer to target an object.
You have two ways to select a unique feature:
By using the selection tool: Activate the selection tool by clicking on it in the toolbar or by selecting it in the menu Selection. Then simply clik on the object you want to select in the visualization window.
By using the Select by Feature ID… tool: Every object in a ToolMap project has a unique ID, you can also select a precise object if you know its ID.
Multiple Selection
The multiple selection is made with the selection tool. You can either click and drag your cursor to select all the features within the rectangle or by selecting single features one by one maintaining the Shift key.
Edition
All the edition tools are regrouped in the menu Edition, which contains the following elements:
To edit objects with the different tools in ToolMap you will have to enter the edition mode.
This operation activate the edition menu
Only the construction layers (displayed in bold in the table of content) can be edited. You can only edit one layer at once
Draw feature
The draw tool allows creating new features
Point type layer
Line type layer
Activate the tool, the edition cursor displays
Vectorize the line with the mouse, each left-click creates a vertex
Cancel the last vertex of the segment in edition; Remove last vertex(Ctrl+Z) option of the Edition menu
Finish the construction of the object with the ENTER or TAB key
Cancel the segment in creation with the ESC key
Modify feature
The modify option allows modifying features.
Point type layer
Line type layer
Select a line
Activate the tool ; the modification cursor displays
Modify the vertex position with the cursor by dragging it
Cancel the modification of the current segment with the ESC key
Apply the modifications with the ENTER or TAB keys
Draw Bezier
The draw Bezier tool allows building Bezier curves. For each section of Bezier you’ll have to click four time(see below).
Defines your starting point
Defines the direction of your Bezier at the starting point
Defines your arriving point
Defines the direction of your Bezier at your arriving point
Modify Bezier
While drawing your Bezier curves, you can modify them using the option Modify Bezier. This option allows you to move your starting/arriving points also the orientation and intensity of the way.

Your Bezier curve can only be edited while drawing. Once you validate it, it becomes regular segments of line and can therefor only be edited as such.
Bezier Settings
In the Bezier settings you can manage the parameters of the Bezier. You have access to two styles of parameters:
The AGG fashion: Have only one parameter, the higher your value the more complex your curve (more vertices).
The ETHZ fashion: With the ETHZ method you can play on two parameters; the maximum number of points for each segment and the width tolerance. While the maximum number is easy to understand the width range defines whether a vertex is created or not, the higher the range, the more simple your curve.
The Preview option displays how the line will be created regarding the parameters. It is only available while drawing a Bezier.
The Bezier settings are specific to the project, the configuration remains even if you close and re-open the project
Remove last vertex
While drawing a line or a Bezier, this tool allows you to remove your last vertices. This tool works only during the vectorization process. This tool will not remove vertices from a validated line.
Edit Vertex
Allows modifying the geographical coordinates of the vertices.
Geographical coordinates of the vertices defining the geometry of the feature
The coordinates can be directly edited in the table.
[+]: add a new Vertex, the insertion is made after the current selection. The X,Y coordinates have to be edited. The insertion of a vertex without coordinates provokes an error message at the update of the geometry ([Update]).
[-]: suppression of the selected vertex.
[Display Vertex]: Visualization of the selected vertex.
Update or cancel the current modifications
Selected feature ID
Number of vertices of the selected feature
Insert vertex
This tool allows you to insert vertices on a selected line. To do so activate the tool with the option insert vertex in the edition menu or with the I shortcut and simply click on your selected line where you want an additional vertex.
Delete vertex
The Delete vertex tool allows you to delete any vertices on a selected line. To do so simply activate the tool selecting the option delete vertex in the Edition menu or with the C shortcut and aim for an unwanted vertex, it will be obliterated.
Move shared node
The Move shared Node allows to move a vertex which is assigned to more than one line. The point is to move a vertex by keeping the boundaries of every lines related to it. This tool is activated using the menu Edition→Move shared node(Ctrl+T) or using the corresponding button in the toolbar.
Delete selected feature
allows deleting the selected features
In the case of a multiple selection, a window appears asking a confirmation of the suppression.
Cut line
The cut lines option allows cutting lines. The cut can only be done on a vertex.
The two lines will then have the attributes of the original line.
Merge Line
Allows merging the selected lines. The selected lines have to be adjacent, the lines must have a begin/end vertex in common.
Create intersection
Allows creating intersections between lines which cross themselves. All the segments created will keep their previous attributes
The tool will generate very small lines if they cross themselves on a vertex
Flip fline
The Flip line option allows to reverse the polarity of the selected line. To check the polarity of the line you have to either open the vertex editor (see Edit vertex) and check the coordinates of the first vertex or use the Oriented line symbology. The tool can be used on multiple lines at once.
snapping
The snapping tools are accessible via the menu Edition → Snapping
During the vectorization of a point or line feature, the snapping function allows to hang on the nodes of an existing feature. The snapping can be done on the features of the active layer (i.e. current edition) and/or on features belonging to other layers (construction layers and vectorial support themes)
Snapping panel
The snapping panel (Ctrl+G) is defined by the following elements:
The capture tolerance of nodes
The involved layers
The mode of snapping used for the involved layerlayer. You can choose between :
None: the snapping is disabled on this layer.
Begin/end: the snapping occure only on the first and last vertices of a line.
All vertex: the snapping occure wherever there is a vertex.
Snapping display
Using the option Show snapping radius on map (Ctrl+Alt+G); you will display a circle in the top left corner of the visualization window representing the snapping tolerence.
Snapping tolerance
The options Add layer… and Remove layer… are both accessible in the menu Edition → Snapping or with the contextual menu of the snapping panel.
The Space or Shift keys temporarily deactivate the snapping. You can use it while working in the vicinity of existing nodes to prevent undesirable snapping.
Attribution
The attribution function allows assigning descriptive properties to the selected feature or group of features. The descriptive properties of an object are defined by the following elements:
The access to the attribution functions is made with the menu Attribution
Object Kind
Object Attribute (single feature)… (Ctrl+A)
Object Attribute (multiple features)… (Ctrl+Alt+A)
Object Kind Panel
Orientation (interactive mode) (Ctrl+Y)
Shortcut…
Object kind
This level of attribution is made with the object kind panel. This panel can be activated with the object kind… option of the Attribution menu or by clicking on the Object Kind button in the toolbar.
The current construction layer in edition
The list of objects related to the construction layer defined in (1). This list can be reordered using a contextual menu. In the line layer the objects are distributed in two categories:
Frequent objects
Less frequent objects.
The assignation of the object kinds to one or the other category is made at the level of the object kind definition (cf:
Edit object).
Object kind controls:
The [Add] button allows you to add one or more object kind. It will only adjoin the selected new object(s) to the selected features without removing their previous attribution.
The [Remove] button allows to remove one or more object kind. It will only disjoin the selected object(s) from the selected features.
The [Info] button allows displaying the kinds attributed to the selected feature (enable only for a single selection).
Object kind attribution scheme
Object attribute
Some layers have linked attributes, which describe the related objects. The attributes can be assigned with the Object attribute (single feature) window. This window can only be displayed when selecting an unique object. It is available through the Object Attribute (single feature)… option of the Attribution menu or by clicking on the Object Attribute button in the toolbar.
Name of the Layer
Attributes
Save or Cancel the modifications
Number of attributes available
Object attribute batch
The Object attribute(multiple features)… option from the menu Attribution allows you to assign a same attribute to all the selected features having the same object kind:
List of the objects kind corresponding to the selected features, the value in bracket indicates the number of selected features corresponding to the same kind.
List of the attributes corresponding to the layer of the selected object kind
Value of the selected attribute, the value can be a text, an integer, a float, a date or an enumeration type (in this case: a text). There you can assign the new value to all the selected and concerned features. Only one attribute can be edited at once, apply your modification before making another changes.
Attribution batch controls:
[Save]: save the modifications and close the window
[Cancel]: cancel the modifications and close the window
[Apply]: apply the modifications without closing the window, a message appears to confirm the succeed of the operation.
Object Kind Panel
The object Kind Panel from the menu Attribution allows you to activate three options if checked:
Full attribution: immediately open the advanced attribution window after the basic attribution of an object
Empty list after attribution: automatically clear all the object kind previously selected after the attribution
Auto display attributes: automatically display the attributes when selecting an object
Attribute orientation to point
In the case where the object can be oriented, you can give a feature an orientation. You have two ways to do it:
Some text attributes (the number in bracket is the maximal number of characters, this number is defined in the attributes properties)
The orientation attribute
Attribution controls
Number of attributes available
The orientation cursor
The orientation indicator
Once you have release the click, the value of the orientation indicator is attributed to the feature.
If you don't drag your cursor enough, an error message will pops up telling you that there isn't enough data to compute the orientation
Shortcuts
The Shortcut… option of the attribution menu allows to assign shortcuts to facilitate the attribution.
Drop-down menu allowing to select the construction layer where the shortcuts are assigned.
List of the shortcuts and descriptions. Following operations can be realized in the list:
List of shortcuts management controls
The shortcuts edition window looks like the following:
List of key functions available which can be assigned to a shortcut
Description of the shortcut
Object kind associated to the shortcut, the shortcut can attribute more than one object
Apply or Cancel the modifications
At the attribution with a shortcut, you have a message in the status bar that confirms the attribution.
Validation
The validation allows verifying the geometrical and semantic meaning of the objects. It is done with the menu Validation:
Queries Panel
New query
Remove selected query
Run selected query
Dangling Nodes
Semantic Validation
The semantic validation of your data is made with the use of queries. The queries are available in the Queries panel. You can activate it by clicking on the Queries Panel option in the Validation menu.
List of available queries. Several operations are available with a contextual menu:
Run query: run the selected query.
Use query for symbology: directly assign the query to the multiple symbology of the correspondant layer.
Edit query SQL: Open the Edit queries window allowing you to work on the SQL code of your query.

Query description
Construction layer on which the query will be applied
Definition of the query in SQL language
Add query: Display Query wizard allowing you to easily create a new query.
There is basically two types of queries; the attribution and the geometry based queries:
Geometrical Validation
The Validation menu includes the option Dangling Nodes… which allows to highlight the geometrical errors of the lines related to polygonal layers. The problematic nodes are identified with a red and white circle. The geometrical validation tool window looks like the following:
Research extent
[Search]: search the errors
[Clear]: clear the highlighting of the errors
There is basically two types of errors:
Dangling nodes

The polygon is not closed. This is mainly due to a bad snapping. Make sure to use the snapping panel efficiently.
Missing attribution

The nodes are correctly snapped but the segment between the highlighted nodes is badly attributed, it shall have the same object kind as the orange lines.
This is actually a semantic error, but sometimes you can miss it with the queries because of very small lines.
Redactor Mode
The redactor mode allows you to export your layers and reimport them into ToolMap so you can check the consistency of your data.
The process is made with the Export Layer… option from the Project menu.
List of all your layers, check those you want to reimport as shapefile
Layers selection controls
Settings
Add layers to the project: If checked, automatically import the layer(s) into the project.
Replace existing layers: If checked, replace the pre-existing version of the same layer.
Use fast polygon export: If checked, …
Validate or cancel the operation
The reimported layers will appear in the table of content as support layers. Like other layers you can access to the symbology window with the contextual menu. This window allows you to classify the different objects in your layers.
List of auto generated filters for the classification. The layer can be classified with:
the objects kind
the attributes (if some)
the number of labels lying in each polygon
List of the generated classes depending of the selection in (1). The classes are actually generated with queries. You can modify them for improved classes.
Symbology controls:
Classify: Generate the classes depending of your choice in (1)
Add: Add a new class, you will have to write the query yourself
Remove: Remove the selected class
Remove all: Remove all the classes
Validate or cancel the changes
By double-clicking on a class you can edit its own symbology.
Several options can be changed:
you can enable/disable a class by checking or not the option. The disabled classe is not displayed in the GIS Window and its name appears grayed in the symbology list.
You can change the visual effect of your class by clicking on edit symbology; you are able to change the style, the color the width and the transparency.
Those layers can then be displayed like any other support themes.
Reimported layers
Example of two layers with edited symbology.
The redactor mode is very usefull to sort out the labelization errors. The classification with the number of labels lying in each polygon grant you an easy view of the missing or excess labels.
Rotation Warning
Introduction
Some raster files have associated rotation information. This indicates that an appropriated rotation should be applied for the raster to be correctly displayed. ToolMap display a Warning when such files are encountered because displaying those files with rotations isn’t supported yet.
To still use those images we need to convert them into non-rotated raster. Following method may be used for that purpose:
Using ArcGIS
Load the raster
Right-click the raster name in the Table of contents
Choose Data → Export Data
Select the Location, file Format and file name
Press Save
The new raster is now correct and didn’t contain anymore rotation information
Note about word files (tfw)
Since ArcGIS 9.2 no more word files (tfw) are written and the georeferencing information is now stored in a aux.xml file(see ESRI help: http://tinyurl.com/68ykjqu). It is however possible to manually create such word file using “Export Raster Word File” tool from the ArcToolBox