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tuto:tuto3 [2013/09/18 11:36]
leoame [Move from one support to another]
tuto:tuto3 [2013/10/01 09:17] (current)
leoame [Move from one support to another]
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 **Right-click on Frame -> [[man:​edition#​edition_tools|Edit layer]]** **Right-click on Frame -> [[man:​edition#​edition_tools|Edit layer]]**
  
-The layer is now underlined in the table of content meaning it is in edition. By selecting the draw tool i'​ll ​start vectorizing ​my frame.+The layer is now underlined in the table of content meaning it is in edition. By selecting the draw tool start vectorizing ​the frame.
  
 **Edition -> [[man:​edition#​draw_feature|Draw feature (D)]]** **Edition -> [[man:​edition#​draw_feature|Draw feature (D)]]**
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 {{tuto:​tuto-vectorization-frame2.png?​nolink}} {{tuto:​tuto-vectorization-frame2.png?​nolink}}
  
-===== The line situation ​=====+===== Drawing the lines =====
  
 ==== Settings ==== ==== Settings ====
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-===== The Labels issue =====+===== Drawing the labels ​=====
  
 At this stage the lines delineating the borders of the polygons of the intensity_map layer are drawn. But they are actually only empty surfaces. To give them their descriptive object and attributes you have to edit the labels. The process is similar to the lines but somehow more simple. At this stage the lines delineating the borders of the polygons of the intensity_map layer are drawn. But they are actually only empty surfaces. To give them their descriptive object and attributes you have to edit the labels. The process is similar to the lines but somehow more simple.
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 **Right-click on Labels -> Symbology...** **Right-click on Labels -> Symbology...**
  
-Set the color a nice pink and the radius at 8+Set the color a nice light blue and the radius at 8
  
 ==== Edition/​attribution ==== ==== Edition/​attribution ====
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 **1. Edition -> Draw feature (D)** **1. Edition -> Draw feature (D)**
  
-As the labels are point type geometries it is quiet easy to draw them. Click on the wanted location and the label is already created. There is no validation step like the lines. Once it is created it is automatically selected and ready to be attributed.+As the labels are point type geometries it is quiet easy to draw them. Click on the wanted location and the label is already created. There is no need to press a finalizing key like for the lines. Once it is created it is automatically selected and ready to be attributed.
  
 **2. Check appropriate object -> [Add]** **2. Check appropriate object -> [Add]**
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 ===== Move from one support to another ===== ===== Move from one support to another =====
  
-Until now you went through the vectorizaion ​of one support theme but there is still plenty information to digitize. Change the display of the support themes. move from Intensity_map to Hazard_map.+Until now you went through the vectorization ​of one support theme but there is still plenty information to digitize. Change the display of the support themes. move from Intensity_map to Hazard_map.
  
 {{tuto:​tuto-vectorization-moveto1.png?​nolink}} {{tuto:​tuto-vectorization-moveto1.png?​nolink}}
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 {{tuto:​tuto-vectorization-moveto2.png?​nolink}} {{tuto:​tuto-vectorization-moveto2.png?​nolink}}
  
-Once you have attributed the existing lines, you have to draw and attribute the rest of them. On this map there are new intersections. For that purpose create them by cutting the existing lines. ​Exept for this detail, ​the rest of the operation is the same as before.+Once you have attributed the existing lines, you have to draw and attribute the rest of them. On this map there are new intersections. For that purpose create them by cutting the existing lines. ​The tool cut line allows you to cut a line on an existing vertex. The cutted line will be divided at the location ​of the vertex. 
 +If there isn't a vertex at the desired location, you can easily add one with the insert vertex tool. 
 + 
 +//​Optional//:​ **Select a line -> Edition -> [[man:​edition#​insert_vertex|Insert vertex (I)]]**
  
 **Select a line -> Edition -> [[man:​edition#​cut_line|Cut line (Ctrl+X)]]** **Select a line -> Edition -> [[man:​edition#​cut_line|Cut line (Ctrl+X)]]**
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 {{tuto:​tuto-vectorization-moveto3.png?​nolink}} {{tuto:​tuto-vectorization-moveto3.png?​nolink}}
  
-When you are finished with the vectorization/​attribution of the lines you have to draw and attribute new labels ​as well. At the end you shall have something looking like this:+When you are finished with the vectorization/​attribution of the lines, reiterate the operations of the chapter "​[[tuto:​tuto3#​drawing_the_labels|Drawing the labels]]". At the end you shall have something looking like this:
  
 {{tuto:​tuto-vectorization-moveto4.png?​nolink}} {{tuto:​tuto-vectorization-moveto4.png?​nolink}}
  
-<WRAP 75%><​note warning>+===== Move on =====
  
-You may add another object on an existing label (like the lines)I although hardly disencourage ​it for beginners ​to avoid mistakes!+There is still the last layer to vectorize and attribute, the instability structuresAs it is a line layer you just have to follow the process of the chapter "​[[tuto:​tuto3#​drawing_the_lines|Drawing the lines]]"​.
  
-</​note></​WRAP>​ +Hint: No vectorization should be required ;)
-===== Go on =====+
  
-You can continue to draw all the information you want with this process. The polygonal layers regroup both the process for the lines and the points layer. So now you shall be able to proceed with all the remaining information (in the practical case just a line layer).+<WRAP 75%><​note tip>
  
-In this exemple each support theme represent a different layer. It is however possible to have more complex maps with more information on it.+In this exemple each support theme represent a different layer. It is however possible to have more complex maps with more information on it. The processes remain the same you just have to mix them. 
 + 
 +</​note></​WRAP>​
  
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